Tabletop Cricket boasts an exciting board game aesthetic and fast-paced gameplay features.
But perhaps most fascinating is the enjoyable aspect that emanates from the statistics of the game, recording everything from runs scored to the number of times you strike a fielder and allowing you to play in a range of places, ranging from Delhi to London, in settings such as kitchens and man caves.
Whether you’re an Australian and you’re a cricket enthusiast, you’re sure to know Test Match Cricket.
Tabletop Cricket – An ambitious effort to turn the sport into a board game, Test Match Cricket was still a straightforward and frequently confusing representation. In attempting to imitate the real bowling and cricket action, the game ended up with too many moving parts for its own sake. Broken games have been widespread; that’s what I mean.
Quick forward ten to two years, and Tabletop Cricket borrows influence from Test Match Cricket. Matches take place on kitchen tables or other household settings, and as you strike sixes out of the park, the ball can sail past bottles of juice and cereal boxes.
Think about Micro Machines, but with little cricket kids, not plastic toy cars. These settings are charming and pleasant and offer the game a beautiful, instantly available aesthetic.
Further focus on board game aesthetics is that each character is built as miniatures themselves. They’re not animating a lot because they can’t move.
Batters, too, don’t run around like that. Instead, the field is divided into ovals, labeled with “1,” “2,” and “3” (with “1” being closest to the batter). If the ball comes to a halt in those parts (and is missed by a fielder), the hitter will get many runs.
If you take the shot well in Tabletop Cricket, the ball will strike the fence, and you’ll get a lot of runs. Time is very well, and the ball will be tossed out of the park and into the juice carton for the full score of 6.
Matches are over quickly due to the leisurely tempo of bowls and hits, and there’s just a campaign to get through to the single-player.
Tabletop Cricket – These are divided into matches against competing teams (which vary from the low-ranking USA first to the might of Australia and India as ‘levels’ later) and are split up through competition points, where you’ll need to achieve a goal such as knocking over the wickets with a swing bowl in 10 attempts.
Unfortunately, these challenges are necessary to progress to the next level, and that is a shame because they are universally irritating to work through.
There’s also a local multiplayer and online game, which is unfortunately now dead in the water affair. It’s just as well that it’s a cheap download title because there isn’t the same amount of material in this one as in the Don Bradman titles.
For cricket enthusiasts, though, Tabletop Cricket is a good treat. It’s a nostalgic success for people who recall the old Test Match Cricket game, and it’s an addictive, affordable arcade sports game that I couldn’t recommend instead of Don Bradman Cricket. Still, I do recommend it as a nice compliment to the more severe sim game.
Each inning lasts for a period of two overs. Batsmen will get out in six different situations, including being bowled out or being “caught out” by throwing the ball close to the symbolic fielders. Runs are scored by hitting the ball in the designated side panel areas for 2, 4, or 6 (maximum) runs. Broad balls are penalized by four runs on the batting team.
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